Aug. 27th, 2024

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D&D...in meme format!


There are 13 basic classes that can be read about here. You don’t have to stop there! You can mix it up if you want to match up with your character, such as the arcane trickster, coffeelock, magesword, and more! The classes we have covered are:

Classes:
Artificer: They are the creators of this world, capable of blending together the mundane and the arcane and use it themselves. These can come in a variety of forms, including being an all around inventor, to a gunslinger, to a bit of both.

Barbarian: They’re the heavy hitters, capable of pushing past the pain and what would down others in order to strike down their foes with the help of their rage.

Bards: Charismatic performing artists of various kinds, they’re great in supporting other members of the party, but are not heavy hitters in magic or physical strength. They’re also able to heal their party, but not for much.

Cleric: A follower (or chosen) of one of the many gods of the dnd universe. While a versatile class, all of it depending on their domain, Clerics are known to be the strongest healers of the party- a trait that is very much needed in the troubles that lay ahead.

Druids: Known nature lovers, druids are known for their ability to wildshape (turn into various animals and elementals) as well as throw down with nature and sense oriented spells. Druids also have the ability to heal, though not as well as the clerics.

Fighter: Fighters are not only able to use all sorts of weapons, they can protect the rest of their party and strike far more frequently, depending on their actions.

Monk: Masters of hand to hand combat. They can also use light weapons such as short swords, and use the power of Ki to enhance their physical prowess and resistances.

Paladin: Paladins are damage sponges, able to throw it down while also being able to heal themselves or party members. Their power does not particularly come from a god, but from upholding their oath.

Ranger: These are the hunters and trackers, skilled with natural exploration and known for their ranged weapons. They’re connected with nature much like druids, but Ranger’s spells deal less with wild shape then it is in finding animal companions as well as tracking and making themselves untraceable.

Rogue: Rogues are masters of stealth. With it, they can sneak attack, hide when things get rough, and go about undetected where others cannot, much like Rangers in the wild. This can be supplied to their speech too, as they know the secretive language known as Thieves cant.

Sorcerer: Their magic comes not from pact or study, but from a magical bloodline. These means they can cast spells without having studied it, and use such spells with various ways to protect their allies.

Warlock: They’ve made a deal for power with a Patron for magical power. While they can gain various abilities, warlocks still can and do throw down in a physical fight. And, too, they’re obliged to do things for their Patrons from time to time, or...they may lose what they’ve gained.

Wizard: While they’re the squishiest initially, these academics of the arcane can and will wreck you with their variety and potency of spells. They worked hard to gain the knowledge that they have, and it shows.


Now that we have some basics, let’s get into how do do this!
 
  • Do a top comment with your character, their canon, and possible classes to play
  • Tag around!
  • Content warn if things get spicy!
  • Profit!
 
Now onto the possible scenarios!

Scenarios:
1. Meeting in the tavern:
This could be the first meeting, it could be just a rest, or after a particularly hard adventure. Time to drink (whatever you want), listen to the possibly good tunes, maybe get to know each other! 

2. Found a map Maybe it was given to you, maybe it was stolen off of someone, or...off a body. But it looks like there’s something interesting at the end of it- and it could be a number of things, like treasure, knowledge, things that you and your partner may desire. 

3. Hired for a quest! Maybe there’s someone who needs transporting, or maybe someone needs you to slay a particularly foul beast. It’s adventuring, but it means you get paid in the end! Maybe not in gold, but a favor in return. 

4. It’s an Encounter! There you are, minding your business (or not) and now it’s time...for a fight! It could be against some goblins, it could be against an ancient dragon. Maybe it’s the goal of your quest! Time to fight!

5. On the trail Here’s where you can rest up from your wounds, replace them spell slots, and generally get to know each other as you make a fire. This could be completely safe, and possible to just rest...or not. Depends on where you are. 

6. Puzzle time Not everything is about fighting. Sometimes you need to solve a puzzle! Sometimes it’s a bunch of bottles where one will let you through and the others won’t, or a particularly weird lock, or just a maze of a dungeon. Either way, you’re straining your brain on this one. 

7. Looting! Maybe you won the encounter, maybe you just so happened to come across a treasure trove. Time to grab some stuff! Just be careful. Sometimes, the stuff is cursed. 

8. Wildcard! Mix and match, come up with your own plotline, anything goes here!
 


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